Sunday, March 7, 2010

Session 10 Recap

The Silver Elites find themselves back in the World after their trek through the Shadowfell and through time. They returned to the World in Evermeadow, the fey forest northeast of Edmund Keep and traveled to the nearby mining village of Dalton's Camp.

In Dalton's Camp they learn that they have returned to the World about a month after they began their adventures in Drummond's Point, so in relative time they are about 2 - 3 weeks younger than they should be. They also learn that the kobold menace has increased to the point that many of the folks of Dalton's Camp have fled the area and there is talk of abandoning the place entirely. Abandoning Dalton's Camp would cost the people of the Principality of Edmund significant sources of raw metals.

Moving onward, they journey to Fallcrest where they meet with the local ruler, Count Dougal, who informs him that he has turned to conscription to fill out the ranks of Jadestar Kaldoran's militia. The militia has suffered serious losses against the kobolds. The heroes convince Count Dougal to keep the militia close to home, stop hunting the kobolds and train up in preparation for an extended war. They also send a message to King Arnulf's troops at Border Watch to exchange men for cross training and shared defense.

Finally back at Edmund Keep the heroes learn more details. Prince Jorum has sent forty soldiers to Border Watch in answer to King Arnulf's request. The unseasonable winter weather has gotten worse, and they view this as the most pressing issue seeing as they believe it is the source of the future problem with "the Winter King" Prince Justin who will supposedly murder his parents in a palace coup.

The Silver Elites make their way to the Witch Wood. On the way they advise the people of the villages and hamlets to seek shelter from the coming war in Edmund Keep.

In the Witch Wood they fight their way through a terrible and unnatural blizzard. They overcome an ambush by some cold-adapted goblins bearing the marks of the Bloodbane tribe. It appears the refugees from the kobold predations have made their way into the Witch Wood and have been affected by the weather.

Finally, they reach the Icy Spire, the tower of the dwarf warlock, Draigdurroch. They fight their way through guardians and a band of ice elementals, and finally reach the source of the winter weather: a magical gem that has a connection to a powerful creature called the Spirit of Winter. They manage to defeat the creature, shattering the gem and they recognize immediately that the weather is beginning to return to normal. Perhaps the people of Edmund will manage a late autumn harvest.

Having defeated the Spirit of Winter they gather the sapphire shards of its gem. One of the shards burns with a terrible cold and speaks to anyone holding it. It offers great power to anyone willing to honor it with a blood pact . . . an offer that Torv considers thoughtfully . . .

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