Monday, March 22, 2010

All the News That's Fit to Print

Here are several things of note in no particular order:

The next game begins after you have made the trek across the mountains back to Stonehome. You arrive in Stonehome on the Eve of Winter (night before the first day of winter). The dwarfs of Stonehome are well provisioned for the winter; the humans of Edmund somewhat less so due to the recent bad weather.

You've successfully recovered the Brow of Falgrim (and several other magic items) from the dragon Korzinalikur. Korzinalikur is a potentially strong ally for the future, and is very grateful for the rescue of her children.

To the best of your knowledge the village of Drummond's Point is back in proper working order; standard traffic to and from has resumed.

The dwarf Kharas Fireaxe, wanted by King Arnulf for treason, has not been captured and the last information is that he was heading to Drummond's Point from Edmund Keep several months ago. No news about him from Drummond's Point.

The kobold activity in the mountains continues. Worst of the news: the dwarf and human soldier/conscripts at Border Watch were routed some weeks ago by several dragons and a horde of kobolds. The Chisel Path is now firmly in the hands of the Razorclaws. About half of the contingent from Border Watch managed to escape back to Stonehome.

The people of Dalton's Camp have abandoned the place entirely. Too many kobold raids have made holding the mines there untenable. The kobolds have a strong supply of iron and other ores from the mines now.

A contingent of elves from the Witch Wood has sent word to Stonehome. The dwarf warlock, Draigdurroch has returned to his tower, the Icy Spire. Additionally, some cold-adapted goblins bearing the standards of the Bloodbane tribe have allied with him. Draigdurroch and the goblins have taken control of much of the northern part of the forest.

King Arnulf hopes to have his seers enact the Cycle of Calling (the ritual enabled by the Brow of Falgrim) in the spring. The ritual requires numerous items of power which he has sent people to recover, and must be cast either on the Day of Spring Dawning or Midsummer's Eve.

Jadestar Kaldoran and her conscripts near Fallcrest are training with the dwarfs, and the defense of the village appears to be in good hands.

A message from Prince Jorum to you via King Arnulf: a contingent of eladrin from the Court of the Shimmering Dream in the Feywild arrived about two weeks ago. They are staying at Edmund Keep indefinitely. They are here as ambassadors on behalf of Queen Charlindra. They want to maintain good relations with Prince Jorum and his people, as many Feywild crossings occur between their land and his. However, there seems to be a problem: some people acting on behalf of Prince Jorum, one of them his bastard daughter, destroyed the prison holding the dwarf warlock Draigdurroch in the Feywild. He has escaped and returned to the World. The eladrin, and their queen, are very concerned about him and believe that Prince Jorum and his people should capture him forthwith.

Prince Jorum sent a spy to Silver's Bay to investigate the attempted assassination. The spy has been gone about a month and has reported in via sending twice. There is a powerful goblin tribe, the Waverunners, making their home on an impossibly HUGE ship called the Warhulk. They have representatives in Silver's Bay. It appears they were the ones that hired the doppelganger to kill Prince Jorum for reasons unknown.

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