Here's a recap of the game to date . . .
The story opened with the heroes finishing off a band of kobolds in the foothills of the Smokestack Mountains near the town of Fallcrest. The Silver Elites, a strike force acting on behalf of Prince Jorum Edmund, finished off the leader of the kobolds and put an end to their depredations around Fallcrest; at least that was the plan.
On their return to Edmund Keep the heroes learn that the kobolds' battle cry praising Gafir means more than they originally thought. Gafir, an ancient black dragon believed slain some 100 years ago, was the most recent major threat to the region. Winged kobolds calling themselves Razorclaws and praising Gafir does not bode well for the region.
The dwarf merchant Kharas Fireaxe reveals that a party of dwarfs were recently in the Smokestack Mountains searching for Gafir's lair in hopes of recovering some booty. Did the dwarfs wake an ancient dragon? Prince Jorum sends the heroes to Stonehome to meet with King Arnulf Blademeister to get to the bottom of this matter. If the dwarfs stirred up trouble with Razorclaw kobolds it's going to take the combined efforts of man and dwarf to handle them.
On the way to Stonehome the heroes take the Chisel Trail, a path in the foothills of the mountains that has been mostly abandoned for 30 years. This path was dictated by the action of Prince Justin Edmund, the ruling Prince's son, who had taken it upon himself to "see to this dwarf mischief". The Silver Elites catch up to Prince Justin, stop him and send him back to Edmund Keep in the care of Captain Tiberious Johns.
At Stonehome the heroes get involved in local politicking as the leader of the Fireaxe clan, Drusilla Fireaxe, attempts to deflect blame for problems with the kobolds from her clan. She brands Kharas and his brother Tallos renegades and traitors. King Arnulf puts a bounty on the capture of the dwarfs which the Silver Elites quickly move to collect.
Back up the Chisel Trail the heroes find Tallos Fireaxe in the company of some bandits of the Blue River Thieving Guild and goblins of the Bloodbane clan at the long abandoned Border Watch. The heroes make short work of the bandits and capture the leaders, including the goblin raid leader and Tallos. The bandits and goblins were working together to deal with the kobold threat. The heroes let them go in hopes that they will serve as a speed bump of sorts against the kobolds.
The heroes stay the night at Border Watch and rudely surprised the next morning by a band of Razorclaw kobolds and their red dragon wyrmling ally. The going is tough, but the heroes prevail. Now they are dragonslayers!
Back at Stonehome they collect the bounty for bringing Tallos to justice and reconnoiter for a few days. They hear of trouble in the village of Drummond's Point to the south and set out to investigate. As they travel south the weather, which has been unseasonably cold for early fall, turns worse. Apparently some magical force from the Witch Wood is imposing an early winter on the area. The heroes press forward to Drummond's Point intent on figuring out the problems there before braving the Witch Wood.
At Drummond's Point they find a thorny briar forest has grown up around the place, it is interminably hot, and the village is under the control of a cohort of devils. Making contact with dusk elf refugees from the Feywild, the party learns that a powerful relic that exists in three planes at once can banish the devils. A future revealing dream sequence and more investigation lead them to sneak into Drummond's Point, through a portal to the Shadowfell where they find and destroy the Black Dagger, freeing the people of Drummond's Point.
Unfortunately, their efforts also upset things pretty badly in the fabric of space and time. They destroyed a chaos creature from Far Realm in capturing the dagger and doing so opened a rift back to the World from the Shadowfell. Stepping through they found themselves in the future about 15 years.
In the port city of Silver's Bay they discover that they are great heroes having helped defeat Gafir's horde and many other dangers over the last decade or so. They also learn that the perpetual winter from the Witch Wood has never been undone and Justin Edmund, the self-proclaimed King of Winter, sits the throne in Edmund Keep after having murdered his parents.
The heroes venture back into the Shadowfell and back to the portal at Drummond's Point. Here they see signs that the Chaos Beast is ripping apart the fabric of reality in the Shadowfell. They make their way to and through the portal and back to the World. They end up in Evermeadow, a forest northeast of Edmund Keep and about two weeks into the future. Good enough.
Back to Edmund Keep where they check on the royal family. All is well, so off to the Witch Wood. In the Witch Wood they discover the Icy Spire, a tower belonging to the dwarf warlock Draigdurroch. They fight their way into and through the place to a magical crystal on the roof which is the source of the winter weather. They defeat the guardian of the place, a Spirit of Winter, and see the weather begin to return to normal. The crystal shattered into numerous shards, one of which contains the Spirit of Winter. Torv makes a pact with the spirit . . . what may come of this?
On the way back to Edmund Keep the heroes meet a band of eladrin from the Feywild come to investigate the prison break of Draigdurroch. It seems the eladrin had imprisoned the dwarf some fifty years ago and the heroes' actions freed him. The eladrin blame the heroes for freeing the dangerous warlock and charge them with resolving the problem. The Silver Elites tell the eladrin to stuff it and go on about their business. The eladrin leave, but not without a warning that there will be a price to pay for their meddling.
Back at Edmund Keep the Prince throws a grand party for the Silver Elites to celebrate their recent successes and heroism. In the middle of the party Justin and some of his friends barge in and Justin calls to his father, "I'm here to claim my birthright!" as he attacks. Jordin quickly recognizes that "Justin" is not her brother and they manage to kill or capture the would-be assassins. The doppleganger assassin claims goblin pirates from Silver's Bay hired him. What the hell is this?
In the meantime, King Arnulf Blademeister of Stonehome, calls on the Silver Elites to travel north of the Smokestack Mountains to find for him Farlgrim's Brow. This relic will enable the dwarfs to command griffon and hippogriff mounts; such a valuable air force may be the difference in battles against flying dragons and kobolds.
The heroes set off through the mountains to get at the relic . . .